Glin UI

OKLCH, light and dark

Colors

One violet accent, a quiet neutral surface scale, and signal colors. Click any swatch detail to copy it.

Values below are read live from your current theme (light, base obsidian). Toggle the theme to see them change.

Brand accent

One violet hue carries every action, focus ring, and highlight.

  • Accent

    ...

  • Accent foreground

    ...

Neutral surface scale

Tonal stacking: 0 is the page, 3 is the highest raised layer. The well sits below the page.

  • Surface 0

    ...

  • Surface 1

    ...

  • Surface 2

    ...

  • Surface 3

    ...

  • Surface well

    ...

Semantic colors

Role based names. Use these in components, never raw values.

  • Background

    ...

  • Foreground

    ...

  • Surface

    ...

  • Border

    ...

  • Muted

    ...

  • Subtle

    ...

Signal colors

Status accents for live and healthy states. Pair with text, never color alone.

  • Signal live

    ...

  • Signal ok

    ...

Accent tonal ramp

Fifty to 950, generated from the brand accent with OKLCH math.

  • 50

  • 100

  • 200

  • 300

  • 400

  • 500

  • 600

  • 700

  • 800

  • 900

  • 950

How it is built: the hue stays fixed at 289 degrees. Lightness walks a fixed curve from 97.5 percent at step 50 down to 23 percent at step 950, with step 600 equal to the base accent. Chroma, the amount of color, rises toward the middle of the ramp and fades at both ends, then shrinks any step that would fall outside the sRGB screen range. Hex values are approximate sRGB conversions.

Light and dark, side by side

The same sample UI driven only by tokens.

Light

Deploy preview

Healthy

Surfaces stack, text stays readable, accent marks the one action.

PublishCancel

Dark

Deploy preview

Healthy

Surfaces stack, text stays readable, accent marks the one action.

PublishCancel

Elevation

One light source above. Shadows, rings, and hairlines all come from tokens.

  • Cards at rest
  • Hovered and floating
  • Popovers and dialogs
  • Gradient ring
  • Soft line